The Reign is a Tier 5 Ground Unit on Serpulo obtained after upgrading the Scepter through the Tetrative Reconstructor. A gigantic version of the Dagger, it rapidly fires massive piercing bullets that shred through walls and inflict colossal amounts of damage to anything in its way.
Weapons[]
Weapon | Shots/sec | Damage | Inaccuracy | Knockback | Healing | Pierce |
---|---|---|---|---|---|---|
2x 3.33 | 80 damage
18 area damage ~ 1.6 tiles |
None | None | None | 10x Pierce
3x frag:
|
Strategies[]
Against[]
This is a unit of cataclysmic strength and destructive ability. Its piercing bullets are unavoidable with easy means like Plastanium Walls, Segment point defense, or Force Projectors, being only truly stopped by sheer thickness. Getting consistent damage with anything short of Surge Alloy-level technology is useless; any low-damage bullet gets soaked by its armor, especially when it has the health and damage bonus of a Guardian.
However, a goliath like the Reign is slow and takes time in each lumbering step, meaning that you are given the mercy of the clock to set up good defenses. The Foreshadow exploits its massive range and high single-target damage to severely damage it from afar. Alternatively, a combination of statuses that inflict bonus damage can easily overpower it, the two that can apply being Blasted with Freezing and Shocked with Wet.
Because you would likely have already produced some Surge Alloy or shipped some in by the time a Reign shows up, it can easily be used as ammo for Swarmers and Cyclones. This alone deals great damage as the lightning sparks from Surge Alloy ammunition can hit large targets multiple times. However, the best results are when they are paired with a Tsunami firing Water, slowing the Reign down and inflicting the wet status so that it receives bonus damage when shocked. Blast compound ammo with Cryofluid is also feasible if Surge Alloy is hard to produce, although this yields worse results. While this is less expensive compared to amassing Foreshadows, it will force a close-quarters engagement that slowly wears down your walls over time. Megas are extremely useful for rapidly patching them up and should be produced at the late stages of the campaign in every sector, though be mindful about their positioning as Reign can easily eradicate hordes of them with its bullets.
You can take advantage of the Reign's slow turning speed by looping around it with your Core Unit. This will prevent the Reign from firing unless it is in range of your Core, delaying the opportunities for it to damage tons of infrastructure.
If you do have the time to make defensive combat units, the Arkyid can win a duel against a regular Reign and even a guardian with some support. Sceptres are also viable for their high base damage and in-built lightning sparks, although this will take up space that could go toward actual towers.
For[]
Although Reigns are not the fastest attacking units around, their damage and piercing are enough to be viable for most enemy bases. Its bullets will outrange the Ripple if controlled, making artillery futile against it, though its vulnerability to Foreshadow will force you to have Repair Turret and Vela healing or an Oct to divert all of the shots. Extreme and Eradication-tier bases may also have Phase Walls on the ground path, which will further chip away at your Reign and demand more expensive support infrastructure. The reward for all of this is the ability to penetrate through any wall of reasonable thickness both in the campaign and custom attack maps, inflicting massive building damage onto Cores and being safe from their explosion, which is an advantage that the Quad severely desires. If used in combination with the Corvus, it will break through Plastanium Wall formations with ease and solve stalemates in attack maps, allowing both to exploit the breach and obliterate huge portions of an enemy base.
Unfortunately, Tier 5 infrastructure is extremely expensive and space-consuming. Rapid victories can be achieved with even Zeniths using Blast Compound kamikaze tactics, which will prevent the constant waves from becoming too overwhelming.
Defensively, Reigns can be treated as Spectres that don't require any ammunition and perform better against clusters of enemies.
Changes[]
Update | Changes |
---|---|
Version 5.0, unknown build | Introduced as the Eradicator. |
Version 6.0, unknown builds |
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Version 6.0, Build 124 | Weapon damage increased (60 → 65). |
Version 6.0, Build 125 |
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Version 7.0, Build 127 | Range decreased (26 blocks → 23). |
Version 7.0, Build 128 | Speed converted from 0.35 arbitrary units to 2.62 tiles/second. |
Version 7.0, Build 130 | Item capacity decreased (110 items → 100). |
Version 7.0, Build 131 | Weapon damage increased (65 → 70). |
Version 7.0, Build 132 | Can now drown, but takes longer to than most units. |
Version 7.0, Build 136 |
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Version 7.0, Build 138.1 |
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Version 7.0, Build 146 |
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Trivia[]
- The Reign and Oct are tied with the highest raw health of all units across both planets.
- Reigns drowns in deep water at a rate that is six times slower than that of the Dagger.
[]
Units and Payloads (Serpulo) | |
---|---|
Offensive Ground | Dagger - Mace - Fortress - Scepter - Reign |
Support Ground | Nova - Pulsar - Quasar - Vela - Corvus |
Insectoid Ground | Crawler - Atrax - Spiroct - Arkyid - Toxopid |
Offensive Air | Flare - Horizon - Zenith - Antumbra - Eclipse |
Support Air | Mono - Poly - Mega - Quad - Oct |
Offensive Naval | Risso - Minke - Bryde - Sei - Omura |
Support Naval | Retusa - Oxynoe - Cyerce - Aegires - Navanax |
Core Units | Alpha - Beta - Gamma |
Unit Blocks | Ground Factory - Air Factory - Naval Factory - Additive Reconstructor - Multiplicative Reconstructor - Exponential Reconstructor - Tetrative Reconstructor - Repair Point - Repair Turret |
Other Payload Blocks | Payload Conveyor - Payload Router |